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  1. wireframeMesh.material´╗┐.zOffset = 1 It works like a charm. You guys are really awesome. Thanks!
  2. I've tried wireframeMesh.scaling = new BABYLON.Vector3(1.01, 1.01, 1.01) But it doesn't work well because these two meshes will collide everywhere. @Deltakosh
  3. Thanks for your suggestion, but "EdgeRender" is really slow when the model has millions of vertices, it takes about one minute to calculate edges. @SvenFrankson
  4. When wireframe is enabled, the model becomes transparent. https://www.babylonjs-playground.com/#IUKB9V I want the model to be solid in wireframe mode, like this demo with "See Through" disabled.