Chtull

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  1. Hello, I'm playing around with the phase3 tutorial. My intention is to have a moving object, that is not affected by gravity (or has a different gravity). I’m not that good with javascript, therefore it is most likely a stupid failure, but maybe someone can correct me? Here’s the code example: var config = { type: Phaser.AUTO, width: 800, height: 600, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: { preload: preload, create: create, update: update } }; var star; var game = new Phaser.Game(config); function preload () { this.load.image('sky', 'assets/sky.png'); this.load.image('star', 'assets/star.png'); } function create () { this.add.image(400, 300, 'sky'); star = this.physics.add.sprite(100, 450, 'star'); star.setGravity(0,0); } function update () { } Why is the star still affected by gravity? Thank you so much for checking, Chtull