Noel

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Everything posted by Noel

  1. Hi @otmane.brc, some of the game engines here do not require coding: https://developers.facebook.com/docs/games/instant-games/compatible-engines
  2. @diepox, you do not need a business to start making Instant Games. You will need a verified business when you want to get it reviewed and launched on the platform (meaning it is going to be discoverable). You also need a verified business to create bots and to monetize your game.
  3. Hi @bisushah, did you follow our documentation? https://developers.facebook.com/docs/games/instant-games/getting-started/ You should debug your game, you probably have an error somewhere (and it should show in the console).
  4. @b10b I do not know how it would be perceived by our policy team. I guess that as long as it is pure javascript, it might be OK.
  5. Just a reminder: https://developers.facebook.com/docs/games/instant-games/getting-started/launch-checklist#bot-checklist
  6. Hi @fredriksthlm You should be able to get the timezone through the usage of bots. That is the best you can get about location at the moment.
  7. Thanks for sharing with the community.
  8. @Veritos I do not have access to the link you shared. The image you attached in your original post is a click-to-play ad. More info here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  9. @Veritos Are you referring to this post? https://www.facebook.com/groups/instantgamedevelopers/permalink/938443039685189/ I think the information you are looking for is here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  10. To me it looks like it could be IAP related ("In App Purchases are supported on Android 6 and above." from here: https://developers.facebook.com/docs/games/instant-games/guides/in-app-purchases) Do you have IAP in your game? If yes, are you using getSupportedAPIs to make sure the API is supported?
  11. @Shima_Max I don't have a strong recommendation for that. 30s seems a safe bet.
  12. Hi @Shima_Max This is evaluated by the platform. You should gracefully handle this error and wait a bit before trying to load another ad. It impacts only the current user.
  13. @Shahdee What do you use to play audio files? We recommend using the Web Audio API as it should work fine with the mute switch on Apple devices.
  14. @Shima_Max Unfortunately, I do not think there is any publicly available documentation for that at the moment.
  15. @Shima_Max I escalated your feedback to our product team already. Thanks for reporting.
  16. @Shima_Max I believe just removing localizations: { en_US: 'US text', } from your first message should work though.
  17. Hi @Shima_Max I believe that is the expected result. If you use "localizations", then all the languages without a localized text will have a standard localized message. I will share your feedback with our product team though.
  18. @usergame I do not promise anything at all, either way.
  19. Hi @fredriksthlm, I suggest reading this post: https://www.facebook.com/fbgaminghome/blog/new-ways-to-discover-instant-games-on-facebook And you could join this group for the latest news: https://www.facebook.com/groups/instantgamedevelopers/ (especially https://www.facebook.com/groups/instantgamedevelopers/announcements/)
  20. Hi @idtoufik, Yes, you will need a back-end to make live multiplayer games.
  21. Hi @fredriksthlm Thank you for the feedback. 1- Let me escalate that to our product team. 2- Since Jan 21 2019, the OPT_IN setting is obsolete and has no effect anymore. 3- Let me escalate that too to our product team.