Noel

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Everything posted by Noel

  1. Noel

    MiniApp

    Please use this topic to discuss MiniApp.For more context, please refer to this page: https://www.w3.org/TR/mini-app-white-paper/
  2. Please use this topic to discuss Discoverability & Monetization.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#discoverability
  3. Please use this topic to discuss Web games in hosted apps.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#hosted-apps
  4. Please use this topic to discuss Gender-inclusive languages in games.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#inclusivity
  5. Please use this topic to discuss WebTransport & WebCodecs.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#webtransport
  6. Please use this topic to discuss Inputs latency.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#latency
  7. Please use this topic to discuss Gamepad support.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#gamepad
  8. Please use this topic to discuss Audio & games.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#audio
  9. Please use this topic to discuss Games accessibility.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#a11y
  10. Please use this topic to discuss Assets loading & storage.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#loading
  11. Please use this topic to discuss 3D rendering.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#3D
  12. Please use this topic to discuss WebAssembly.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#wasm
  13. Please use this topic to discuss Threading support on the Web. For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#threads
  14. The purpose of this forum is to discuss HTML5 standards for Web Games. For the original context behind the creation of this forum, you can refer to this post from the W3C: https://www.w3.org/2018/12/games-workshop/report.html You can also consult a more recent update here: https://www.w3.org/blog/2019/11/status-update-on-web-games-technologies/
  15. @jawnwee chooseAsync() is not an invitation system, it will just create a context for you with that one person to play with. Then you will need to read this: https://developers.facebook.com/docs/games/instant-games/guides/game-update
  16. @Doyban I see, sorry I wasn't more helpful, not very knowledgeable on that specific topic. Thanks for sharing!
  17. @Doyban If you don't get answers here, I suggest posting here: https://www.facebook.com/groups/instantgamedevelopers/
  18. My guess here is that it happens when you pick a person that hasn't play the game yet (and/or didn't play the game in the last 90 days). Could you test that hypothesis?
  19. @lolerji I think the way you are doing it is fine. Loading ahead of time and other similar strategies would probably help provide a better UX if you meet any issue with performance. You might also want to join this group, as many other devs have probably done something similar: https://www.facebook.com/groups/instantgamedevelopers/
  20. Sure, it is very easy: 1- Stop stealing games 2- Make your own game It should work fine.
  21. @Chris7197 Could you report this issue here: https://developers.facebook.com/support/bugs/ Thank you.
  22. @Bonomi Got it. Have you read the documentation? https://developers.facebook.com/docs/games/instant-games/guides/play-friends 1- But then, how do we handle the accept request on player B (slave) flow? Once player B enters that context (see the documentation I shared above) it means the challenge is accepted, it is that simple. Then you can handle it on your server side. When player B has played his turn, you could send a custom update: https://developers.facebook.com/docs/games/instant-games/guides/game-update 2- How is player A notified that his friend accepted the challenge and is ready to play? See answer 1. 3- Same questions about when one player is waiting for his opponent to play, I believe I need to use "switchAsync" function but am a bit blurry here as well. Not sure what you mean, but I feel my answer to 1 answers this as well.
  23. @clarc Did you try the solution I provided? And did you join the community group I shared and check the other answers?
  24. @Bonomi What kind of game are you making? Is it turn based? Do you have a server side?
  25. @Reborned Last thing I would do: https://developers.facebook.com/support/bugs/ With a title: "My games got deleted after my account was marked as potentially hacked" I hope that helps.