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Everything posted by Noel

  1. @batnaidan You can use FBInstant.context.chooseAsync() and let the user select a thread with multiple people. You can also add some filters to chooseAsync, please refer to the documentation: https://developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.3
  2. @Vishal65 This forum is about Facebook Instant Games. You might want to ask this question on a forum dedicated to Phaser.
  3. That's a great point, thanks for sharing your idea with the community.
  4. @raym I am not sure that is supported. 2 things I would do: 1- Make sure the base64 image is valid 2- If that is not the source of the issue, could you create a bug report here? https://developers.facebook.com/support/bugs/. They will let you know if it is the expected result.
  5. @shwekayin It might be because of this: https://www.facebook.com/fbgaminghome/blog/important-instant-games-api-and-access-changes
  6. Then maybe we could suggest a solution for that issue. What if the installation was somehow conditioned by the presence of the SDK of that particular portal?
  7. I am wondering what other members are thinking about that. @end3r, @britzl?
  8. @b10b Shared with the Instant Games team. For now it is OK, I will let you know if they need more info.
  9. @b10b Let me share your story internally. I am sorry to hear what happened to you, please keep us posted.
  10. I wanted to be part of the jury! Next time maybe?
  11. @JumpMe This group is about Web Gaming Standards, you should probably find a better place to post your question.
  12. Awesome! Thanks @AshleyScirra for sharing! I will share Francois and Tom today.
  13. @DanEv This is debated a lot these days. I just looked for "écriture inclusive" on the web and it looks like it is used more and more.
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