Noel

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Everything posted by Noel

  1. @diepox I do not make Instant Games, I am just here to help
  2. Hi @otmane.brc, some of the game engines here do not require coding: https://developers.facebook.com/docs/games/instant-games/compatible-engines
  3. @diepox, you do not need a business to start making Instant Games. You will need a verified business when you want to get it reviewed and launched on the platform (meaning it is going to be discoverable). You also need a verified business to create bots and to monetize your game.
  4. Hi @bisushah, did you follow our documentation? https://developers.facebook.com/docs/games/instant-games/getting-started/ You should debug your game, you probably have an error somewhere (and it should show in the console).
  5. @b10b I do not know how it would be perceived by our policy team. I guess that as long as it is pure javascript, it might be OK.
  6. Just a reminder: https://developers.facebook.com/docs/games/instant-games/getting-started/launch-checklist#bot-checklist
  7. Hi @fredriksthlm You should be able to get the timezone through the usage of bots. That is the best you can get about location at the moment.
  8. @Veritos I do not have access to the link you shared. The image you attached in your original post is a click-to-play ad. More info here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  9. @Veritos Are you referring to this post? https://www.facebook.com/groups/instantgamedevelopers/permalink/938443039685189/ I think the information you are looking for is here: https://www.facebook.com/fbgaminghome/developers/best-practices/discovery#playerAcquisition
  10. To me it looks like it could be IAP related ("In App Purchases are supported on Android 6 and above." from here: https://developers.facebook.com/docs/games/instant-games/guides/in-app-purchases) Do you have IAP in your game? If yes, are you using getSupportedAPIs to make sure the API is supported?
  11. @Shima_Max I don't have a strong recommendation for that. 30s seems a safe bet.
  12. Hi @Shima_Max This is evaluated by the platform. You should gracefully handle this error and wait a bit before trying to load another ad. It impacts only the current user.
  13. @Shahdee What do you use to play audio files? We recommend using the Web Audio API as it should work fine with the mute switch on Apple devices.
  14. @Shima_Max Unfortunately, I do not think there is any publicly available documentation for that at the moment.
  15. @Shima_Max I escalated your feedback to our product team already. Thanks for reporting.
  16. @Shima_Max I believe just removing localizations: { en_US: 'US text', } from your first message should work though.
  17. Hi @Shima_Max I believe that is the expected result. If you use "localizations", then all the languages without a localized text will have a standard localized message. I will share your feedback with our product team though.
  18. Hi @fredriksthlm, I suggest reading this post: https://www.facebook.com/fbgaminghome/blog/new-ways-to-discover-instant-games-on-facebook And you could join this group for the latest news: https://www.facebook.com/groups/instantgamedevelopers/ (especially https://www.facebook.com/groups/instantgamedevelopers/announcements/)
  19. Hi @idtoufik, Yes, you will need a back-end to make live multiplayer games.