
Keisha
Members-
Content Count
35 -
Joined
-
Last visited
About Keisha
-
Rank
Advanced Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
-
Hi, Anyone knows how to use the List in Phaser 3?
-
Functions for creating a UI in Phaser. Rows, columns, viewports, scrollbars, stuff like that. https://github.com/jsfehler/phaser-ui-tools
-
Keisha started following Anyone bumped Phaser version to 3.13 and it slows the game?, Game width cropped in mobile device, Tool to convert a video to base64 and and 2 others
-
In the following config what is the difference between 'resolution' and '_resolution' ? var config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#0056a4', width: 800, height: 600, _resolution: window.devicePixelRatio, resolution: 2, scene: { preload: preload, create: create, resize: resize } }; Does it matter the entire rendering performance of the canvas if i set the 'resolution' value to more than 1 in the game config ? If i want to increase the rendering quality of the text objects, what will be the solution? In Facebook instant games the text looks blurry, because Instant games sets the 'devicePixelRatio' to default value 1. Is there any solution to change the rendering quality for only text objects? Please help me if anyone know the answer. Thanks
-
Thanks @jake.caron. This is very helpful suggestion.
-
Hi erverybody, Does anyone of you know how to implement a vertical scrolling(text or game objects) in Phaser3 ? I want to scroll a leaderboard entries vertically. Please help me.
-
I found the solution. var length = 3; var myString = "ABCDEFG"; var myTruncatedString = myString.substring(0,length); // The value of myTruncatedString is "ABC"
-
Hello, Is there a way to truncate a text in Phaser3? Please help me.
-
Thanks for the answer. Can you please share me the 'docs' url ?
-
Can anyone please tell me how to mask a image inside a container?
-
Xampp works fine for me. Supports all browsers too. Watch how to setup it: https://www.youtube.com/watch?v=gxwbP7fNOzI&index=2&t=0s&list=PLauQ3gMxT3LPXiJWKPOdCQorWCxTx-hCR
-
Thanks for notifying
-
I am stuck with this problem. Following code is working very nicely in desktop browsers. But in iPhone won`t display the image. Anyone please guide me to correct this code ? my code is like this: let graphic = this.add.graphics(); graphic.fillStyle(0xffffff, 1); graphic.fillRoundedRect(200, 300, 400, 400, 4); let rt = this.add.renderTexture(400, 300, 400, 400).setOrigin(0); rt.draw(graphic); rt.saveTexture('roundedRect') cell.destroy(); rt.destroy(); // iPhone won`t show this image let img = this.add.sprite(100, 100, 'roundedRect';
-
Yes I got it. Please look into this😀:
-
Yes. I was using the generateTexture() method for creating textures from the graphics and later i removed it and loaded different textures from png`s when i started getting the errors. I didn't know why i was getting those errors.