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  1. Yes, I did manage to in the end, thanks! It seems to be any glb file.
  2. I'm totally stumped here. Why is one mesh spinning like crazy but the other standing still? Playground:
  3. Thank you for you help. Under what circumstances would you want it? If I was to guess I would think it’s for small shiny things but isn’t the hemispheric light meant to mimic ambient light? Why would there be a bright spot?
  4. I'm wondering if anyone might know the solution to my issue, so far I cannot find anything on it. Does anyone know how to stop this bright spot? It doesn't matter where I move the camera, there is a big bright spot directly underneath it at all times. You can see it in some of the examples on the babylonjs website: In the picture is a plane: var ground = BABYLON.MeshBuilder.CreateGround('ground1', {height:128, width:128, subdivisions: 128}, this.scene) var material = new BABYLON.StandardMaterial('grass', this.scene) material.ambientTexture = new BABYLON.Texture('textures/grass.jpg', this.scene) material.ambientTexture.uScale = 128 material.ambientTexture.vScale = 128 material.ambientColor = new BABYLON.Color3(1, 1, 1) ground.material = material The light is a hemispheric light: var light = new BABYLON.HemisphericLight(name, new BABYLON.Vector3(0,1,0), this.scene); Zoomed in: Zoomed way out: \