Twelve47Kevin

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  1. Nevermind. The alpha version "v5" doesn't support Canvas. My bad.
  2. G.App = new PIXI.Application({forceCanvas: true, width: w, height:h, transparent: true}); console.log(G.App.renderer.type); This always prints "1" for WebGL. and not "2" for canvas. Why isn't canvas being used here? I'm using the latest v5 version of Pixi.js