Rob G

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    Javascript, multiplayer games

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  1. 0.4 is out now! and adds some bat enemies
  2. @jacobfI had the same issue other people had with the close button not working, but when I refreshed it did. I thought I was running into an invisible wall at first because the rock texture didn't stand out to me!
  3. Actually on that map the meshes work fine with BoxImpostor. So I should actually have made a playground that shows the issue better. My mistake. Sorry! Is there a guide somewhere for how to make a map that will work with babylon?
  4. Hi there! Can someone tell me the workflow to create a map in babylonjs? My work flow doesn’t work. I’ve been creating a map in blender. Exporting to the babylon format and then using BABYLON.SceneLoader.ImportMesh to load it. (PLAYGROUND) As the playground shows hit detection isn’t consistent. I found there were a few shapes that worked with BoxImpostor instead of MeshImpostor. So I copy/pasted those to generate a few walls in order to make a starter map. Now I’d like to make a proper map with windows etc. So I need to understand what’s going wrong. I’ve been looking around for what seems like ages with no luck. Any help would be extremely appreciated. Thanks!
  5. 0.2.2 (Wizard Shield) Update up now. Much faster!
  6. Thanks for the feedback! I just updated the game to 0.2 (Wizard Shield) and I think the crosshairs are a lot better now that I've reduce their size. I'm definitely going to try and improve the way movement feels. The jump just doesn't feel right at all currently. Although, I think it feels generally slow because the map consists of large walls spaced too far apart.
  7. Play Wizard Shield Wizard Shield is a multiplayer first person shooter inspired by Magic Carpet and Magicka. At this point there are two classes: Stone Shot which is like a shot gunner and Power Stars which is sort of like a machine gunner. My objective is to create a game centred around building/casting spells dynamically to overcoming environmental puzzles and combat other players. It’s currently only tested on Chrome. I believe clicks don’t register on FF. Please let me know if you have any suggestions or ideas on the gameplay. I know there’s a lot to do but but I'm just focusing on making the gameplay good for now. Next things I want to add: - Players hands in and animated when throwing and casting spells. - A number of elements that can be combined together, for example stone and fire to create a fireball. Issue I’m having: The map is so terrible because most shapes I create in blender and than export don’t work without glitches. Once I export for BabylonJS, the camera can partially pass through them and physics objects may or may not collide properly. So I’ve been coping by copy-pasting the few wall shapes I have that work.