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llpujol

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Everything posted by llpujol

  1. For anyone here, the contest has finished, one user named Jack Lance finished it on October 27. Thank you for anyone that tried it, hope you got some fun in the way:).
  2. Yes, the game title is garbage, I need to improve a lot of things if I do another game one day. Yes, I need to create more engaging like you said and also make the game tightly coupled with the marketing of it. Maybe a re-skin with among us like astronauts, and a mechanic that there is one impostor that if get close to another kills it? lol, it would have sure more users playing... BTW thanks for your advices, I take note:) About the contest status, players are still trying, one is really close, with 177 of 180 stars, so I expect today or tomorrow announce a winner.
  3. Yeah thanks, I am glad you liked it:). The game was posted on kongregate (and still is) but people just not engaged much, and now I wanted more people to play it (just for fun mostly even I have some ads on the page). I would be happy if more people can enjoy the game. After the contest, I will probably close it since as I said, engaging is pretty low. About cheating, it is not possible (as far as I know), since when the players upload their score I run on the server the game's logic in order to check that the all solutions provided are valid. Thank you for your support, I will also upda
  4. I developed a puzzle game (my first one) mostly for fun & for learning new things (I am just a web dev). But sadly I am struggling to find players to enjoy my game, so for this reason, I am giving 100€ to the first user to complete it! Here is the link of the game: https://www.puzzleastronauts.app/ Also here is the link of the original post on reddit, where I explain the rules of the contest and what you have to do to complete it (I would really appreciate some up votes on that post that now has less than 0): If someone has some thoughts or something about the contest
  5. Yeah this sounds great. I was thinking about giving some money reward for the first users to reach the maximum score, or a big reward for the first to achieve it (because I asure you it is not easy), so a big reward maybe would make sense. For example 150€ for the first one to complete all levels with the minimum movements and 50€ for the first one to complete the levels, but just thinking about it for now:). I would like to know your thoughts about it @Nagval333, maybe this way I could attract more users to play the game
  6. I am developing a unique but really simple puzzle game that consist in just put all the players (astronauts) in the goal squares at the same time. Rules: All astronauts move at once. NOTE: Only puzzle games lovers would enjoy this game, so if you aren't, you can skip seeing it:). Some levels could be really challenging. Here it is: https://llpujol.itch.io/puzzle-astronauts Comments & improve suggestions are welcomed:), Hope someone could enjoy it:)
  7. Here is one example: https://github.com/llorenspujol/parcel-pixijs-quickstarter Is a simple quickstarter project with PixiJs and Typescript using Parcel. Here are it's default scripts: "test": "karma start", "start": "npm run clean && parcel src/index.html", "build": "npm run clean && parcel build src/index.html --public-url ./", "build_serve": "npm run build && http-server ./dist", "clean": "rimraf ./dist ./.cache"
  8. If you use AMD in order to reference your modules, you should configure your rollup config in order to let it know you do this way. Here in this github issue is discussed a little bit, there are some solutions to this problems that I am sure will help you. Although, If you can, I would recommend you to stop using require and use ES6 modules (import/export) that is an accepted standard. PD: If you are developing on browser environment, checkout this quickstart-pixijs project, it can maybe help you too! It uses Parcel under the hood. Also, if you want to make some kind of library (as it se
  9. Just curiosity... what type of server side rendering are you trying to achieve? I mean, you want to render some kind of content and send for example images/video to the client? Or you need to render on server side because the state logic calculations cannot be possible made without rendering? Another use case? Just curious, maybe if you provide some information we can help:)
  10. hey @gcardozo, As said in the comments, you have to use typescript in order to have this type of auto-completion. I created a PixiJS quick-starter, that uses typescript. You can try it out: https://github.com/llorenspujol/parcel-pixijs-quickstarter Also, If something isn't work as expected, you can post an issue, and i will check it. Hope this helps.
  11. mmmm okay, but @types/pixi.js has nothing to do with what I mentioned... What you have to check is if pixi.js is correctly installed as a dependency. If the files are there, webpack should find them and all has to be okay... One thing I see is that in your package.json, you have pixi.js as a devDependency, but it should go on the dependency object, like this: "devDependencies": { "@types/pixi.js": "4.8.1", "clean-webpack-plugin": "0.1.19", "ts-loader": "5.2.1", "typescript": "3.1.2", "webpack": "4.20.2", "webpack-cli": "3.1.2" }, "dependenc
  12. Hi Rossi, Have you checked that pixi.js have been correctly installed in your dependencies? (node_modules) The index.js file yes it seems correctly encountered: ./node_modules/pixi.js/lib/index.js , but not all folders in it like ./node_modules/pixi.js/lib/accessibility or ./node_modules/pixi.js/lib/core
  13. Hi, I am working now with some projects involving Pixi.js I have made a quickstart project, with the minimum tooling, in order to start developing with Pixi.js from 0. It uses Parcel and all its amazing features like Hot Module Reloading. Highlight features: - Super fast start - Hot Module Reloading - Typescript - Unit testing Here is the GitHub link: https://github.com/llorenspujol/parcel-pixijs-quickstarter Hope can help someone to start a Pixi.js project:)
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