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  1. Hey, you can use setFrictionAir(0.5); if you set it really low you should get what you want e.g. windMill.setFrictionAir(0.05);
  2. Hi Everyone, I've decided to open source the Mars Explorer game I've been working on in the hopes that some might learn from it or even contribute to its development. the source code is available here on github. I'd love to hear some constructive feedback from the community and contributions to the project would be more than welcome. This is my first attempt at a game using phaser so go easy on me if I've made any rookie mistakes 😊 Its loosely based on the Phaser 2 tanks demo but instead using Phaser 3 and matter.js physics.