  # Enzo

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1. I just added some kind of bot. At least for now.
2. Yes, agree on that, at least for the beginning. Thank you for the advice.
3. I've been working in this game for a few months. The concept is something more or less new. Is like the Risk tabletop game but in real time. At this moment is in beta and I want to change some things of the rules. But is playable. Is for 3-4 players. Made with three.js and react-create-app basically. https://runandrisk.io/ Screenshot (Getting error uploading here)
4. What I really needed was a way to translate a polar/spherical coordinates into cartesian coordinates. In other words, I have two angles and one radius and a need to convert it into a Vector3/XYZ. Here is the code: function polarToCartesian( angleV, angleH, radius ) { var phi = ( 90 - angleV ) * DEG2RAD var theta = ( angleH + 180 ) * DEG2RAD return { x: -(radius * Math.sin(phi) * Math.sin(theta)), y: radius * Math.cos(phi), z: radius * Math.sin(phi) * Math.cos(theta), } } Source: https://gist.github.com/jhermsmeier/72626d5fd79c5875248fd2c1e8162489
5. I'm trying to make a rotation vertically and horizontally around a point at the same time but I'm not able to combine both. I have this formula for the horizontal rotation: camera.position.x = x * Math.cos(inc) + z * Math.sin(inc) camera.position.z = z * Math.cos(inc) - x * Math.sin(inc) And this one for the vertical: camera.position.y = y * Math.cos(inc) + z * Math.sin(inc) camera.position.z = z * Math.cos(inc) - y * Math.sin(inc) Here an example with Three.js: https://codepen.io/josema/pen/xyQoga. The idea is to make the vertical rotation with de mouse.
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