canvasman

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Everything posted by canvasman

  1. I can create texture of PIXI.Graphics with renderer.generateTexture() function. I could also create new render texture and use renderer.render() function to render the circle to that, am I right? Which one of those I should use? Is there any performance benefits?
  2. When I load image with PIXI.loader or with PIXI.Texture.fromImage(), does it reserve memory from GPU before adding the texture to actual sprites and them to stage?