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About Limes2018

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    XR, Babylon.js
  1. @Luaacro Thanks! I added another blog post about BJS editor. BJS itself is not so popular in Japan. I'll share the good points step by step. I'll waiting for your updated documentation!
  2. @Luaacro Thanks! No duplicate error found when I erased the doubleness and save again. Please tell me f you improved the documentation. I updated my blog post about BJS.
  3. @Luaacro Deeply thanks for your investigation. Yes, it reproduce systematically as long as I tried. All files is in the following links.
  4. @Luaacro I installed the latest version of editor from "´╗┐BabylonJS Editor.exe"But the situation was the same.The doubleness objects have the following feature. - position, rotation, scale is the same - One object has material, the other doesn't. (See the picture. The screenshot is on Windows 10) My Windows 10 version is Windows 10 Pro 1809. I'll try for other 3D model and investigate what caused the situation. If you find anything, I'd appreciate it.
  5. @Luaacro I installed the latest version of the Editor on "´╗┐BabylonJS Editor.dmg", but situation is the same. My Mac (OS ver :10.14.1) may be something wrong. I checked it on my windows PC after back to Japan. Thanks!
  6. @Luaacro Deeply thanks for your check. Currently I have no windows PC because of trip abroad. I'll check it on my Win10 on this weekend.
  7. @Luaacro I read the changed document of " " Thanks for it, I can understand the difference between "Save Project" and "Export templete".
  8. @Luaacro Thanks again for your kindly answer. I finally understood I need to gather all files at the same folder. I misunderstood every files at different place can be recognized or copied because Unity copies all files in Unity's project folder. But I have new two questions when the following operation. Gathered all files at the same folder and made a scene (bjs6.jpg). Clicked "Save Project" and got "scene.editorproject". Restarted the editor and dragged & drop all the files (bjs7.jpg). Selected "Append to existing one ?" => No Then it seems to works but all model objects are doubleness (bjs8.jpg). Furtheremore, background color is not the same (bjs6.jpg vs bjs8.jpg) I couldn't know what kind of problem for the sword model or my operation. Any comment will helpful for me. Sting-Sword.babylon
  9. Hi all, I try to BJS editor for a new comer but have a simple question. How do I save & import project? I checked the following document, but can't save and import. [Save] For example, I opened the editor and import a sword mesh(bjs3.jpg). Next, I saved a scene with "Project/ Export Templete" (bjs4.jpg) The operation is true for saving project? [Import] For example, I opened the project with "Project/ Import Project". Click "No" on "Append to existing one?". Then, I selected the all scene files (bjs5.jpg). But scene did not change and keep showing "Loading scene" logo. I opened the editor with online and operate the same. I got the following log with chrome developer tool. What should I do for import project? In this case, I'd like to open the default scene including the sword mesh I added by myself. Uncaught (in promise) TypeError: Cannot read property 'forEach' of undefined at Function.eval (editor.js:1) at step (editor.js:1) at Object.eval [as next] (editor.js:1) at eval (editor.js:1) at new Promise (<anonymous>) at __awaiter (editor.js:1) at Function.ProjectImporter.Import (editor.js:1) at Editor.eval (editor.js:1) at step (editor.js:1) at Object.eval [as next] (editor.js:1) My BJS editor version is v2.3.5 Thanks for your kindness.
  10. @Luaacro I'd appreciate your quick reply for my elementary question. I exported a .babylon file from blender plugin, imported it to the editor. It works! I keep to try the editor
  11. Hi all, I'm a new for BJS editor. How do I import mesh on BJS editor? I tried "Scene" / "Import Meshes From.." (See "bjs1.jpg"), but nothing happened. I also tried the same thing on BJS editor online ( I got the following log. See also "bjs2.jpg". babylon.max.js:2361 Uncaught (in promise) TypeError: Failed to execute 'readAsText' on 'FileReader': parameter 1 is not of type 'Blob'. at Function.Tools.ReadFile (babylon.max.js:2361) at eval (editor.js:1) at new Promise (<anonymous>) at Function.eval (editor.js:1) at step (editor.js:1) at Object.eval [as next] (editor.js:1) at eval (editor.js:1) at new Promise (<anonymous>) at __awaiter (editor.js:1) at Function.Tools.ReadFile (editor.js:1) My BJS Editor version is v2.3.5. Thanks for any help.