
Vinnyreis
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About Vinnyreis
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Oooh my Gosh... πππππ I totally forgot that I can print PDFs and e-Books too. It'll be so much easier to read compared to a book, and I didn't even thought about it π Thanks for all of you, and reading the answers I realized that my question was stupid... How a framework that is constantly updated would have a physical book? It doesn't make sense now π Well... Thanks again, I learned and remembered something today πππππ
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I found in the oficial site Phaser.io good books TO DOWNLOAD, but I need real books not only for Phaser but a good book to get introduced in this world of HTML5 gamedev, even without a framework. It's just to get started. I've been studying JS and I think I'm prepared to go to a framework, but I don't have a mind setted in this "gamemaker" world. π So, what I need is a real book to order, about phaser or about HTML5 game development. I hope someone could understand itπ
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Thanks for your words. I'll make a form to collect dates, and see important points of who will play my games. With it all I expect to see the path I need to go through to achieve my goals. (but I think I'll continue with JS kkkkkk. And sorry for the bad English, I can read and understand a good part, but writing is a point that I need to improve) Thanks again for you answer, it was a light in the dark that my mind was diving into.
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Vinnyreis started following JS is the best for me?
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Well... I want to learn how to make games, for PC, browser or mobile. I started to learn logic then I passed to HTML and CSS, I learned the basics of those two then I started to see the basic of JS. I did a break for a few months to focus on school, but now I'll return my programming studies. And I heard that C# is the best choice for gamedev using the Unity Engine. So, I want to know what is the best choice, stay learning JS or start to learn C#?