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  1. thank you very much, I solved it by putting map = BABYLON.MeshBuilder.CreateRibbon("m", {pathArray: paths, sideOrientation: 3}, scene); 😀👍
  2. Hi, im having a problem with the material of a Ribbon Mesh when im in wireframe mode, it appears in black all. It should be modified because it is changing the color of the mesh with colorKing, heres an example but in my code all mesh is black. In the playground, if you take a look of the sides, it has color. In my example it doesnt Help me out 😃 https://playground.babylonjs.com/#HHV38I#1
  3. Im having a problem creating a type Ribbon mesh, the light is changing the colors that i assign with ColorKind, how could i solve this problem? I want the original colors of the mesh that im adding (not being modified by the light of the scene) In this example, the mesh is not type Ribbon. But shows the same problem, because the sphere color is yellow and it should be red/green. https://playground.babylonjs.com/#3HYA35. please help me.
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