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  1. You can start building a sidescroller here : Making your first Phaser 3 game. Feel free to check Phaser 3 examples and Mozilla docs on Javascript.
  2. Game Objects can be fixed to a camera with ".setScrollFactor(0)" : Phaser 3 example
  3. Hi, You add the event once with the evaluated value of "Phaser.Math.Between". Once created, the looped event will not change, its delay stay the same. I think you could add a simple event that adds itself on callback, with a new delay, by providing the appropriate context.