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Everything posted by IvanK

  1. IvanK

    The new photo editor

    @Goblet Ed That is a very interesting shortcut, I have never heard about it. However, I have added it, so you can use it now BTW. if you have a nice layer structure (folders, accurate names etc.), it is easy search any specific layer, even if you have thousands of them
  2. IvanK

    The new photo editor

    Thank you guys @danyburton When you press File, Edit ... nothing happens? What browser do you use? @Goblet Ed Selecting multiple layers is an absolutely essential feature. You can do it in Photopea since the first release (4 years ago) in Layers panel, by holding Ctrl or Shift and selecting layers. How do you do that in your editor of choice? @totor Thanks. You could use it for the same reason, why people use Photoshop instead of Gimp. I believe Photopea is more powerful than Gimp (smart objects, adjustment layers, layer styles, spot healing brush ...) and it can open and save Pho
  3. Hi guys, there is an online photo editor www.Photopea.com , which can open Photoshop files, Gimp Files, Sketch files and most of other existing image formats (even those, which browsers can not open by default, such as TIFF). There is a lot of useful resources in PSD / Gimp / Sketch formats on the web, and if you have been avoidng them because you didn't have the appropriate software, now you shouldn't ! I am the author of Photopea and I am trying to get some response from the developers / designers community. Would you consider using it instead of your current program? It can replac
  4. Hi guys, I created a library IvanK.js (or IvanK lib) in 2012: http://lib.ivank.net/ . I named it according to my domain ivank.net, that I had at that time. Right now, I have a nice domain gowebgl.com and I am thinking about renaming my library to GoWebGL. What do you think about renaming a library? Would it be helpful? I think GoWebGL sounds better ... but I already have many users, who know IvanK.js, I don't want to confuse them. I also have many backlinks to lib.ivank.net. So what do you think?
  5. I find this way of distribution stupid. Who would go through 16GB of files, just to use a couple of sounds? He should put it in some database with categories, description, keywords ... What about uploading it to http://freesound.org/ ?
  6. IvanK


    Thank you
  7. Great game! Btw. can you put a link to your game into my HTML5 game database? http://www.SpreadMyGame.com
  8. Thanks To be precise, we do not distribute games, we distribute URLs to games. You have full control over the content of your URL, you can update the game at any time, add advertisment, redirect, etc. In world wide web, anybody can publish a link to your website (or game), or display it inside IFRAME. We just want to make a database of "reliable" URLs and give developers control and responsibility for their URLs.
  9. IvanK


    Hi guys, I am developing Photopea, a web-based image editor, for 3 years now, and I have added many new features during the last year. Photopea should be an advanced web-based editor with a good support for popular formats (PSD, XCF). In the last year, I have added WebGL acceleration, custom cursors, loading external fonts, brushes, gradients ... It also supports more features of PSD: Layer styles, Masks, Adjustment layers, Smart objects. www.Photopea.com Blog: blog.photopea.com I would like to get some feedback from real designers. Can you tell me what do you think a
  10. Hi! Your game is great Can I ask you to insert a link to your game into my database http://www.spreadmygame.com/ ? Thank you very much in advance
  11. Hi! Your game is great Can I ask you to insert a link to your game into my database http://www.spreadmygame.com/ ? Thank you very much in advance
  12. Hi It reminds me the game I have created some time ago http://notes.musicpug.com/
  13. Hi, very nice! Would you like to submit it to my database http://www.spreadmygame.com/ ? You can place an ad into it before submission
  14. Thanks, I will add it in the next version By the way, I added Login feature (you can login with Google or Facebook account). After login, you can share your progress across many devices and get your score to leaderboard. Please, log in and share your score, I would like to have some large scores, to get other players motivated
  15. Thank you for your comments icp: I am glad that you discovered farming! But there is no end in the game, you can play it until JS Number overflow ... benny: There are many ways to detect shapes and each of them can be considered the correct one. I decided to detect 3- to 6-lines (vertical and horizontal) and 3- to 6- plus signs. Shapes with many tiles are matched first (6-plus, 5-plus, ... 3-line), they can not intersect each other. Right now, there is no difference between level 1 and level 100 (only numbers are bigger). Do you have any idea, how can I make the game more interesting / cat
  16. Why did you decide to publish it on Microsoft Apps? I think there is just a small amount of people downloading apps from Microsoft Apps. You should make it easily accessible to reach bigger audience.
  17. Thanks Level 144? Good job! I got up to level 70 Did you have "out of moves" often, or rarely? Did you use 3-moonster levels for farming money? I was thinking about making an evolution of moonster to take some time. E.g. to second level in 5 minutes, then 10 minutes, 20, 40 ... up to several days. What do you think? Would people come back later to continue the game? It would be still possible to play with moonster during its evolution (quite a challenge).
  18. Hi guys I have just finished my new game Moonsters (http://moonsters.ivank.net). It is a classic bubble-crusher, but you have multiple levels and you can evolve your characters (moonsters). Let me know what do you think about it, what you like and what you don't like
  19. I think there are several unexpected and confusing obstacles: manifest path, launch_path, icon path, what should be relative to what, what should be on the same domain and what does not have tospecific file strucure, authors may have to restructue files on their server just because of FF Marketplaceapplication/x-web-app-manifest+json header of manifest file - one usually has to use server-side programming to edit headers. I have no server-side code and adding .htaccess entry and PHP files for each of my games is just crazy. Too bad if you don't know any server-side programming.when you have 15
  20. Hi guys, so-called Firefox Marketplace is out there for a while, but getting your game into this marketplace is a real pain in the ass (even bigger pain than Chrome Webstore). I made a little PHP script, which generates manifest.webapp file for your app / game. I made it a part of SpreadMyGame.com, so if you submit your game into SMG (title, description, game URL, thumbnail URL ...), you will see a link to your manifest.webapp file (it may look like this), which you can submit right into FF Marketplace Submission form . You would still have to go through a lot of forms, but I think makin
  21. Hi, are you using any library for graphics? If you work with a plain context2d, you will have to draw a blue rectangle over old text, and then draw new text.
  22. Hi, I can recommend you my own library ivank.js ( http://lib.ivank.net ), which I made for myself in order to rewrite my AS3 games into Web with minimum effort. You don't have to know any HTML, CSS or DOM. And there are some extra features, which are not present in flash (e.g. Graphics.drawTriangles3D()).
  23. Hi, I would recommend ivank.js - http://lib.ivank.net .
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