Hello,
I am trying to access the absolute positions of meshes inside a GLTF scene.
But for all the meshes getAbsolutePosition() always returns 0,0,0.
I tried several things (computeWorldMatrix, etc.) but it did not help.
What am I doing wrong?
Playground Link: https://www.babylonjs-playground.com/indexStable.html#XB5W4H
Thank you in advance