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  1. Yep. You are right. That really makes sense. Thank you.
  2. Yes. In the inspector they are 0,0,0 too. Maybe I misunderstand something. But if the several (sub)meshes appear on different places inside the scene, doesn't that mean that they have different absolute positions?
  3. Hello, I am trying to access the absolute positions of meshes inside a GLTF scene. But for all the meshes getAbsolutePosition() always returns 0,0,0. I tried several things (computeWorldMatrix, etc.) but it did not help. What am I doing wrong? Playground Link: Thank you in advance