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fredriksthlm last won the day on January 24 2019

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  1. Hi, I know every entry in the leaderboards are saved with a timestamp (since it is possible to delete entries made before a certain date with resetLeaderboards, and you can also call getTimeStamp for a score). But is it possible to fetch leaderboard data with date/timestamp limit? Like to request "Highest of the month" or similar. So basically to use the normal getLeaderboardAsync function, but with a timestamp filter. That would be a good thing since we have this issue that players name will be changed into "Player" after 3months inactivity...
  2. Is it possible to get the geolocation of a user? To use for matching with in a real time multiplayer, to avoid long/bad ping time. Also to show a flag or a countrypicture for the user. can be many reasons.. GetLocale is only about language set for the session/app. Which for many countries is totally "off" to use for geo, like in many european countries they use en_US as language for their apps, but they are def not in the USA geograpically... I know your Audience networks use geolocation to serve ads, so it exist somewhere.. Can we use it in games? If not: this would be a great feature to add to the SDK. Similar to GetLocale, but GetGeo, so you can receive a country for the player.
  3. Hi FB team, Can you please describe the way Instant Games are heading please. When I started, like a year ago. We had a "Game"-button in Messenger, directly visible on the main screen. Then, like six months ago, you removed the button from iOS messenger (I am in some sort of beta channel, for most of the rest they got the update like a week ago). Many people guessed this was due to Apple. But today the game-button was removed from my Android messenger app as well! So I guess this will be rolled out to everyone in the future as well. So when this is rolled out Instant Games will be really really hard to find for any user on the Messenger platform. So.. can you please describe the path for IG the coming year. Not really nice to put in hard work and develop games for a platform that just vanish into the air!
  4. it is intentional that you can't have any callback for shares
  5. Hi, I have some questions/suggestions for the fbapp-config file: 1. When you introduced NAV_FLOATING you made this file mandatory. I think it would be better if you created a new setting in the Dashboard, close to the Orientation, where you define NAVBAR. So the Fbapp-config will only be needed if you for some build will use other settings than the standard game setting. This NAVBAR setting should work in the same way as the orientation one. 2. Now when OPT_IN is live for all games, this should not be needed in the fbapp-config file. This should be the standard for all apps. Maybe possible to choose OPT_IN_DEV in the fbappconfig, when you try it out before going live. But OPT_IN_PUBLIC in the config file should not be needed. 3. updateAsync template, how is this supposed to be set up in the fbapp-config file, and why do you need it? I don't see any different behavior if you have a "template" specified in it or if you don't? Does it exist any "standard" templates for updateAsync we can point to in the game code, that has different designs? For me all messages sent seems to lok the exact same, regardless of what you type in as template, and regardless if you have something in the fbapp-config or not.. Cheers