Hello, I'm in the process of setting up renderer so it covers whole range of devices and naturally I looked into 'resolution' property of the Renderer. Initially it worked well, but as my code evolved I started to realize it doesn't really help or simplify anything. Today most high end mobiles have ~1440p screens and lets say my device has a devicePixelRatio is 3. What difference does it make to my wellbeing as a developer if my screen has a virtual height of 1440px or 480px? Especially that there is a drawback: with roundPixels set to true (for performance reasons) it lowers the resolution of objects positioning which doesn't really make sense if we want to utilize high resolution screens (and we do since we set resolution to >1). What am I missing? Is this a legacy feature? Just trying to understand, so I would be grateful if you could share your thoughts!