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Rudi

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Rudi last won the day on February 11 2020

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  1. I played the demo on GameDistribution as well. Let me start of with saying that the game looks good! There's some improvements to be made though. Like others mentioned, it should auto restart when you fall. Also, I can drive off the track when I cross the finish line! The camera.. it makes me a bit 'motion sick'. I think it should follow GTA5 rules, when you steer a bit to the left or right, the camera doesn't follow. When you're about to lose proper sight, then the camera should adapt. Steering the jeep is also a bit wonky. It responds a bit 'slowly'. Or at least it feels th
  2. I noticed there''s a lot of spam posts on this forum as well. My first post had to be approved, I don't know how other spammers get away with putting links in their comment. Also, yes, a SSL certificate is the least to be expected.
  3. It looks good, and is well executed! I'm loving the artwork. One thing though, you should probably be more careful with certain.. depictions. I mean you can clearly see the resemblance with Indiana Jones and Lara Croft. Just be careful with that.
  4. I don't know, all I know is that he has a track record in this business, and is at least reasonably well known in the community. I even saw a Google Ad leading to his website! If you type in 'buy html5 games' his websites pops up on second page in my country. If there's good and most importantly quality traffic for popular keywords like those, you're in business.
  5. "They would just change their email addresses"? 😂 That's just a silly argument. Contrary, any company would be HAPPY to buy new (high quality) games. The list of companies you created, I wonder how many of them are actually reliable, worth your time and do they even pay? And how did YOU get that list. Did the gods spoke to you and you wrote it all down? No. Anyone can use Google. Look, what I'm saying is, the value should be in the quality of your list. For example, TrueValhalla's eBook holds a smaller list than yours - true - but at least he lists wether or not you should do bu
  6. Why not ask or look around on the freelance sites? You could even inform on Fiverr (this site has it's prices increased around 3 times a few years ago, but there are definitely pros out there). I'm not working as a paid artist, but having a background in graphics, I can tell you that a full set like the ones you linked to is going to cost you thousands. Plus pre-work, and after-work (concepting and tweaking). Also, what your asking is basically undefinable. Which set do you want it to look like, how much of it, and even then each artist is going to have its own hourly rate. You
  7. Hello, Thanks for your reply. I wonder though how you then determine the price if there's nothing to measure it by? Or do you test your games with your audience (players) before selling them for 'addictiveness'? Or perhaps you use your 'gut' and experience? I have created games but have not sold any yet. Reason I'm asking this is because I don't want to overcharge but definitely not sell them for anything less than they are worth - obviously. But maybe it's best to start lower with my asking price since I'm a newcomer with any publisher. I don't mean to get r
  8. Hello there! I couldn't find a clear answer to this question. I've seen people asking $400-$600 for a non-exclusive license up to $2000 for exclusive. The games can have very simplistic gameplay, with minimal art, and yet they still ask these prices per title. Of course there's replayability in these games, but its core gameplay is very simplistic. I created games myself, and am wondering what to ask for them. I put in around 80-120 hours per game. Of course, you can't determine its value by how many hours you put in. But I do feel my own games are high quality.
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