Rudi

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Rudi last won the day on February 11

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  1. I played the demo on GameDistribution as well. Let me start of with saying that the game looks good! There's some improvements to be made though. Like others mentioned, it should auto restart when you fall. Also, I can drive off the track when I cross the finish line! The camera.. it makes me a bit 'motion sick'. I think it should follow GTA5 rules, when you steer a bit to the left or right, the camera doesn't follow. When you're about to lose proper sight, then the camera should adapt. Steering the jeep is also a bit wonky. It responds a bit 'slowly'. Or at least it feels that way. I'd also add a check box on the control menu that pops up everytime that says 'Hide this on start'. I'd also call the 'Secrets' something else, they're not exactly secrets, more like 'Trophys'. Perhaps also add a time limit per level? To make it more challenging, or as an optional 'Time challenge' as a seperate mode. Other than that, game looks good, I really like the virbrant colors, the offroad experience is a nice theme as well. UI also looks great. And I'm loving the roarring sound of the engine, well chosen! You know what would also be cool? At the end of the level, just after the finishing line, add a big ramp, so you can jump real high! Would also be really nice if you added a slow, descending ridge all along side the parcours, which starts at a steep depth of say 5 metres. So you'll be like 'I don't want to fall in there!' And when you do, have the truck fall into pieces. The ridge doesn't have to extend into infinity sideways. Just a border of descending 20 metres or so? That way, you'll actually have an effect when you fall down, instead of into infinite nothingness. And finally, at the end of the level, you get to smash the truck into pieces after that high jump I just talked about! Or an alternative. In any case, it needs a 'reward' after you finish a level, something fun, not just a statistic. The game itself is probably not something I'd pay money for on Steam, it seems to fit better as a mobile game (perhaps you already made it an app), with say, a virtual thumbstick to control the jeep. All it needs is some polishing. P.S. I'm always curious to know, did you create the objects yourself? Also, can't believe this is HTML5! Is there a specific engine/framework you're using?
  2. I noticed there''s a lot of spam posts on this forum as well. My first post had to be approved, I don't know how other spammers get away with putting links in their comment. Also, yes, a SSL certificate is the least to be expected.
  3. Rudi

    Relic Runway

    It looks good, and is well executed! I'm loving the artwork. One thing though, you should probably be more careful with certain.. depictions. I mean you can clearly see the resemblance with Indiana Jones and Lara Croft. Just be careful with that.
  4. I don't know, all I know is that he has a track record in this business, and is at least reasonably well known in the community. I even saw a Google Ad leading to his website! If you type in 'buy html5 games' his websites pops up on second page in my country. If there's good and most importantly quality traffic for popular keywords like those, you're in business.
  5. "They would just change their email addresses"? 😂 That's just a silly argument. Contrary, any company would be HAPPY to buy new (high quality) games. The list of companies you created, I wonder how many of them are actually reliable, worth your time and do they even pay? And how did YOU get that list. Did the gods spoke to you and you wrote it all down? No. Anyone can use Google. Look, what I'm saying is, the value should be in the quality of your list. For example, TrueValhalla's eBook holds a smaller list than yours - true - but at least he lists wether or not you should do business with them. Let's just say there's a bunch of companies out there trying to make a quick buck off of people's gullibility. And you don't want to have your hard work, well, basically stolen.
  6. Why not ask or look around on the freelance sites? You could even inform on Fiverr (this site has it's prices increased around 3 times a few years ago, but there are definitely pros out there). I'm not working as a paid artist, but having a background in graphics, I can tell you that a full set like the ones you linked to is going to cost you thousands. Plus pre-work, and after-work (concepting and tweaking). Also, what your asking is basically undefinable. Which set do you want it to look like, how much of it, and even then each artist is going to have its own hourly rate. You should probably contact the artists instead of other way around.
  7. Hello, Thanks for your reply. I wonder though how you then determine the price if there's nothing to measure it by? Or do you test your games with your audience (players) before selling them for 'addictiveness'? Or perhaps you use your 'gut' and experience? I have created games but have not sold any yet. Reason I'm asking this is because I don't want to overcharge but definitely not sell them for anything less than they are worth - obviously. But maybe it's best to start lower with my asking price since I'm a newcomer with any publisher. I don't mean to get revenue share for my games, I just want to sell per license. Did you mean that it's trending? I bought TrueValhalla's eBook; he states how he asks minimum $400 and on average $600. I'm not sure if this applies to his newer games as well, as these are really high quality. Regards
  8. Hello there! I couldn't find a clear answer to this question. I've seen people asking $400-$600 for a non-exclusive license up to $2000 for exclusive. The games can have very simplistic gameplay, with minimal art, and yet they still ask these prices per title. Of course there's replayability in these games, but its core gameplay is very simplistic. I created games myself, and am wondering what to ask for them. I put in around 80-120 hours per game. Of course, you can't determine its value by how many hours you put in. But I do feel my own games are high quality. But I wonder, what are the factors for determing the value of your game? Or perhaps more simply put - what do you guys charge for a (non-)exclusive title? Thanks!