Fred4walls

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  1. Hi, I have updated BabylonJS version from 3.2.0 alpha8 to 4.0.0.rc1 and I seen rendering differences for some materials. For materials with environmentTexture, materials are more glossy with 4.0.0 version. I give you an code sample for my material : var material = new BABYLON.PBRSpecularGlossinessMaterial("mat1", scene); material.alpha = 1; material.glossiness = 0.51; material.diffuseColor = new BABYLON.Color3(0 0, 0); material.emissiveColor = new BABYLON.Color3(0, 0, 0); material.specularColor = new BABYLON.Color(0.93, 0.93, 0.57); material.environmentTexture = environmentProbe.cubeTexture; I build environmentProb with this code this.environmentProbe = new BABYLON.ReflectionProbe("EnvironmentProbe", 512, this.scene, true); this.environmentProbe.position = new BABYLON.Vector3(0, 1.5, 0); this.environmentProbe.refreshRate = 0; this.environmentProbe.cubeTexture.sphericalPolynomial = new BABYLON.SphericalPolynomial(); I give you an exemple with a gold reindeer. Do you have the same effects with 4.0.0 version ? Have you some ideas to fix it ? Thanks.