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About winterNebs

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  1. Ah okay I'll try that and see how that goes.
  2. Hi, I am writing a tile texture generator in which I need to stich 4 textures together, with multiple different combinations of textures. Instead of making the sprites I want to pregenerate them by creating the combined textures together instead of having multiple sprites. i saw that PIXI.RenderTexture was recommended, but reading the documentation doesn't seem to help, and I can't seem to get a working example. Included I created a fiddle, if someone can provide me with a working version, that is probably enough to get me going. https://www.pixiplayground.com/#/ed
  3. Thanks for the reply, but I don't think that's the case. The device I'm running it on is Chrome 74 on a windows 10 desktop. It works perfectly fine when I used browserify, but not when I webpack it.
  4. Hi, so before I had an app that was working with browserify. After switching to webpack instead I got the error "Uncaught Error: WebGL unsupported in this browser, use "pixi.js-legacy" for fallback canvas2d support." My project is running: Typescript 3.4.5, Pixi.js 5.0.2, Webpack 4.31.0 Here's a snippet of my Webpack.config.js, the Client section is the part of the code that uses pixi.js /// <binding BeforeBuild='Run - Development' /> const HtmlWebpackPlugin = require('html-webpack-plugin'); const path = require('path'); var pixiModule = path.join(__dirname, '/node_mo
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