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  1. Thanks for the welcoming & prompt response Ivan. Been reading lots of your comments regarding Pixi and it helps a lot.
  2. Hi, I've tried to change the Alpha Channel on gl_FragColor on a Mesh, but it doesn't show a result as I expect. For example, on the example ( ) void main() { gl_FragColor = vec4(vColor, 1.0); } If we changed the line into void main() { gl_FragColor = vec4(vColor, 0.5); } It doesn't show any difference. Is there any workaround/settings I need to adjust to use the alpha channel correctly? Thanks.