Hi Im Sev

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  1. Can you be more specific on how its done like just console logging the positions per sprite would be greatly appreciated. Here is a part of what I've been doing... const reelTexture = app.renderer.generateTexture(container); let newReel = new PIXI.TilingSprite( reelTexture, reelTexture.width, reelTexture.height ); app.stage.addChild(newReel); let reelSpeed = 0.3; animate(); function animate() { newReel.tilePosition.y += 10; app.renderer.render(app.stage); requestAnimationFrame(animate); }
  2. I made a container containing a bunch of sprites. Then I made a single texture out of it and made a tiling sprite. Now my question is, is it possible to still keep track of the positions of the sprites that are now in the tiling sprite? Because I need to animate the tiling sprite and still keep track of the position of the sprite.