Jim Gale

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  1. Hi @Deltakosh, I have this issue too, with babylon v4 as well. The error happens 50% of the time, likely some kind of race condition. Specifically, this code in my whole set causes it: var hl = new BABYLON.HighlightLayer("hl1", scene); hl.addMesh(itwData.spheres.earth["sphere"], new BABYLON.Color3(0, 0, 0.5)); hl.addMesh(itwData.spheres.earth["sphere"], new BABYLON.Color3(0.5, 0.5, 1), true); This is adding a color as/to a mesh, not based on a size anywhere. Let me know if you need to see this. Thanks, Jim