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MagNus_Chrom

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About MagNus_Chrom

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  1. I am having the same problem. If I use an earlier version of Phaser 3, it works just fine but when I try to use the most recent one (3.54.0) its doesn't. I am trying to use Spine in my project, if I use an earlier version, Spine doesn't work.... Did you get a work around?
  2. I am new to integrating tiled into phaser. Watched a bunch of tutorials and read a lot and followed instructions but my project just doesn't work the way it should... In Tiled, I added a Boolean property to each tile for collides: true. In phaser set it to setCollisionByProperty and.... no collision happens. I added debugging code, shows that there are tiles to collide with, my submarine is debugged and is showing a body, I have put my layer and sub on the same layer... still no collision. I've updated to the most recent versions of both Phaser 3 and Tiled... still no love. My
  3. Thanks Doug! Thanks for finding a way yourself and posting it here! I see that a lot on this site. People answering their own questions. Your effort has helped me a lot!
  4. Thanks for posting the answers you discover! I see a lot of that here, people answering their own questions. Thanks, you have helped me a lot!
  5. Hi, I am new to coding and phaser 3. Here is what I am trying to do- I am have a world map that is draggable, and I want to add markers on the map of the cities I want to add. The cities are all stored in an array, myCities2. I have a plan to add a lot of cities and adding them through a function or loop will make it a lot easier than applying each city individually. Each city will link to a "demo scene" where the city name, city image and other relevant information will be passed and the city can be explored. I have build a lot of this in another file but each city and click event
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