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Everything posted by JackBruno

  1. Hello, What I am trying to accomplish is that I want to specify the type of tile the character is stepping at. But I'm stuck at "undefined tile property". Each of the tiles that have water in it has a "waterProperty" property name and type: boolean. So what I did is: var map = this.make.tilemap({ key: 'level1' }); var tileset = map.addTilesetImage('atlas_name','level1_tiles'); layer.setCollisionByProperty({ collides: true }); this.matter.world.convertTilemapLayer(layer); layer.forEachTile(function (tile) { console.log(tile.properties.waterProperty) // return
  2. Greetings! I started using PhaserJS 3 about a week ago, so I can't seem to find a "very clear" tutorial or code snippets of how to detect if the "spawned" sprite is already outside of the camera. Thanks in advance.
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