abdel

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  1. Hy, My game is just reviewed on Facebook instant game here is the link: https://fb.gg/play/switchcolors everyone here is invited to test it, and very welcomed to comment it. mainly it’s a Solo game with fiew social implementations like sharing, inviting. I’m currently looking up for 1V1 playing mode. thanks to @Noel @b10b your names are included in my credits page your help was very helpful for me.
  2. Hy and thank you I solved the issue with .bind(); I saw it from http://www.html5gamedevs.com/topic/38042-leaderboard-no-open/?tab=comments#comment-217099 And so for my case there is the code: FBInstant.player .getDataAsync(['coins']) .then(this.setPlayerData.bind(this)); and within my class: setPlayerData(data){ this.coinsVal.setText(data.coins.toString()); } and all works with magic. I posted it for anyone encounter the same problem. Thank You very much
  3. Hy again after getting mu hands dirty here I can't make it done, here is my scripts and the associated log: ---------Menu.js-------- var player = {_coinsVal: 0}; class Menu extends Phaser.Scene { constructor () { super('Menu'); } create () { console.log(1+player._coinsVal.toString()); FBInstant.player .getDataAsync(['coins']) .then(function(data) { console.log(2+player._coinsVal.toString()); player._coinsVal = 2; setPlayerData(data); console.log(3+player._coinsVal.toString()); }); console.log(4+player._coinsVal.toString()); this.coinsVal = this.add.text(70, 150, '', styleCoinsStars); } }; function setPlayerData(data){ console.log('FooBar'); console.log(data); } //Console.log Messages and comments: 10 //console.log(1+player._coinsVal.toString()); 40 //console.log(4+player._coinsVal.toString()); 20 //console.log(2+player._coinsVal.toString()); FooBar //setPlayerData(data); {coins: 0} //setPlayerData(data); 32 //console.log(3+player._coinsVal.toString()); Until here everything is like is expected no problem But when I introduce this.vars or this.funcs() the script is blocked here is an example: ---------Menu.js-------- var player = {_coinsVal: 0}; class Menu extends Phaser.Scene { constructor () { super('Menu'); } create () { console.log(1+player._coinsVal.toString()); FBInstant.player .getDataAsync(['coins']) .then(function(data) { console.log(2+player._coinsVal.toString()); player._coinsVal = 2; this.coinsVal.setText('1203'); //OR //this.coinsVal.setText(player._coinsVal.toString()); //OR EVEN //this.setPlayerData(data); //When setPlayerData is declared inside the class. setPlayerData(data); console.log(3+player._coinsVal.toString()); }); console.log(4+player._coinsVal.toString()); this.coinsVal = this.add.text(70, 150, '', styleCoinsStars); } }; function setPlayerData(data){ console.log('FooBar'); console.log(data); } //Console.log Messages & Comments: 10 //console.log(1+player._coinsVal.toString()); 40 //console.log(4+player._coinsVal.toString()); 20 //console.log(2+player._coinsVal.toString()); Here we can see that after the line this.coinsVal.setText('1203'); everything is blocked and don't executed my first impression was is that this. is not the same within FBInstant.player.getDataAsync(['coins']).then but when I log it I found that is WIndow Object. The script did not show any error or warning even if I write a wrong function like this.coinsVal.seext('1203'); it don't show any error on that also. I'm completely against the wall. Thank you for helping me.
  4. Hy and tx for you guys @b10b & @Noel I will give a try to the snipset. Tx very much.
  5. Hello guys, The perpose is that I would to get my custom data lets tell its the coins for the active player on FB instant game. From the docs I did: FBInstant.player.getDataAsync(['coins']) .then(function(data) { console.log('data is loaded'); var coins = data['coins']; }); But when I want to set my texts like: this.coinsText.setText(coins); I got an error. // coins is undefined. So I think that I did not understand the concept of PROMISE in javascript that FB uses. There is someone who can explain me the concept a snipset is very welcome just to understand. Thanks very much.
  6. Tx for your reply @Noel I will check this.
  7. Hy guys, I would like to create a FB instant game in which player can play against others rondomly. I already made the all the screens + single mode and all that works fine. But for multiplayer I can't attchieve that, I didn't found the starting point, I read the documentation from FB but not helping. Anyone can suggest me any starting point to achieve this ? My conf is: Phaser 3. Godaddy shared space with domain name. Thanks a lot