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  1. By the way, why not to provide the "alpha" uniform by default like translationMatrix and projectionMatrix? Could it be a feature request?
  2. Perfect, thank you! Yes I did some research but couldn't find any topic discussing this particular issue. Also thanks for pointing me out the source code function managing this, very helpful. Great support 🤘
  3. Hello, Starting back from the Triangle Mesh Example, I would like to add it to a Container, and use the Container.alpha variable to act on my triangle (as it would do with a sprite). Please see this playground: container.addChild(triangle); container.alpha = 0.5; // <- NOT WORKING (EXCEPT FOR 0.0) Triangle should be semi-transparent. What is the good way to do that? Thanks Romain