Aaron McGuire

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  1. Like
    Aaron McGuire got a reaction from ivan.popelyshev in iOS 13: WebGL: INVALID_VALUE: uniform1iv: invalid texture unit   
    Hello is anyone else experiencing this error on iOS 13:
    WebGL: INVALID_VALUE: uniform1iv: invalid texture unit
    Here's the full message:
    [Warning] Turning drawing buffer preservation for the WebGL canvas being captured (0.0.js, line 6472) [Error] WebGL: INVALID_VALUE: uniform1iv: invalid texture unit uniform1iv anonymous (Anonymous Script 1 (line 7)) syncUniforms (0.0.js:9832) syncUniformGroup (0.0.js:9818) anonymous (Anonymous Script 2 (line 22)) syncUniforms (0.0.js:9832) syncUniformGroup (0.0.js:9818) bind (0.0.js:9791) _render (5.5.js:5905) render (0.0.js:14434) render (0.0.js:14439) render (0.0.js:14439) render (0.0.js:14439) renderAdvanced (0.0.js:14492) render (0.0.js:14430) render (0.0.js:14439) render (0.0.js:11619) render (5.5.js:748) emit (0.0.js:17454) update (0.0.js:17993) (anonymous function) (0.0.js:17692)  
  2. Like
    Aaron McGuire got a reaction from ivan.popelyshev in Animate sprite on a graphics path with Pixi 5   
    Thanks Ivan!
    Really appreciate your help 🙌
    I put together an example https://www.pixiplayground.com/#/edit/pPTWD0iyuzrFQ4xUTYtY_
    I'm trying to make "circleNob" animate along the top of the path at same time but I can only get it to work after the path has been created.
    I'm not sure where "geometry.invalidate" would fit in here.