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ptsans

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  1. Hi, help me figure out how it works! I have an abstract texture atlas as shown below. Then I create a simple mesh from geometry (red borders) and material (each geometry has its own uv coordinates, matching the atlas). How can I transform a texture tile within a geometry, without changing the geometry itself, as shown below? Does it have something to do with framebuffers?
  2. @ivan.popelyshev Thanks for replying!
  3. Hello! How to use different kinds of resampling on a sprite, not just PIXI.SCALE_MODES.LINEAR or PIXI.SCALE_MODES.NEAREST. e.g. Lanczos, bicubic
  4. Hi everyone! How to select custom rect frame for the RenderTexture after release 5.3.1? Because the same code in the 5.3.0 release works fine, according to the documentation. Example v5.3.1 : 5.3.3 - Link Example v5.3.0 - Link
  5. Thanks for the reply! It works! But is it possible to divide the graphics into several sprites if size exceeds the BaseRenderTexture limit? Or how to set position to render the sprite?
  6. Hello. How to cut shapes in a rectangle as in the example? https://www.pixiplayground.com/#/edit/0lLp139ZI9bp8WxbxZdww The shapes must necessarily overlap each other, forming one hole.
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