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  1. Zanorg


    For anyone finding this post now, here's a sample code : let bg =, 0); bg.beginFill(0xBBF9FF); bg.drawRoundedRect(307, 100, 750, 537, 20); bg.endFill();
  2. By the way I solved the problem by using Phaser 2 and p2 physics. Now it works great !
  3. Thanks for this really smart answer
  4. Hi, I’m making a simple physic game with Matter JS, you can see here : 1 Just click and a sword will fall, try to click some swords and you will see strange behavior : swords are moving by themself, bouncing or sliding etc… I used this tutorial with PhysicsEditor and TexturePacker with default settings. Am I doing something wrong ? Thanks !