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  1. It’s a free to play multiplayer archery combat game! Written entirely with JavaScript (Three.js) Check it out here -> This has been a side project for me but I want to work on it full time and make it way better. So if you like the game consider pledging on my Kickstarter! If I don’t end up meeting my funding goal you don’t get charged. And if I do reach it then you get some kickass content in a kickass new game!
  2. So I am working on a 3rd person game in three.js and I can kinda help here. I use a RayCaster: to detect any collisions with the environment. I do this whenever the player character moves from point A to B. So let's say the player is at A and is moving to point B (in the next frame). I create a RayCaster that originates at point A and is directed at point B. If the RayCaster collides with the environment then I do not allow the movement. This approach is pretty simple and there's a couple issues with it that I am working on figuring out: It's inefficient. Because I'm checking if the RayCaster collides with the entire environment (not just the player's immediate area). I plan on fixing this using spacial indexing, I just need to figure out how to do that. I don't know how to do this on the server side (to prevent cheating like you mentioned) Any ideas there would be amazing. I hope this helps!