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About Karg

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  1. Play Snake Island: https://www.pirongames.com/snake-island/play/ Snake Island a 3D puzzle game, where the goal is to guide the snake to eat the fruit. It's my 25th browser game released as a solo developer, so YAY! Cake and champagne for everyone! For the mechanics and puzzles, I've drawn inspiration from various games like Lime Rick and Sokoban 3D. There are 20 levels available for now. Maybe more to come, if the game gains some attention. There's some room for improvement, like an undo system and better snake head highlighting behind obstacles. Developed in Unit
  2. https://www.pirongames.com/math-maze/play/ Math Maze is a minimalist puzzle/brain training game, where the objective is to connect numbers in a grid using arithmetic operator, having the expression just created evaluate to the target number. There are 30 levels for now (25 free, 5 for Web Monetization subscribers). Hopefully, more levels and challenge modes will come in the future. Made with Cocos Creator/coded in Typescript. Have fun and thanks for playing!
  3. Play Wiggly Things in your browser! Wiggly Things is a cute arcade game, where the goal is to feed candies to the things based on their colour, then grow to the target size. As you progress, levels become more difficult. Can you complete all 15 levels and make the online leader-boards? (score is submitted only if you're a registered user) I've made this game in Cocos Creator, coded it in Typescript. Have fun!
  4. Play Last Ball in your browser! Last Ball is a 3D, hyper-casual browser game, where you drive a ball on perilous roads. As you progress, the road will wind wildly, velocity will increase and enemies will become more dangerous. How far can you roll and...how high can you score? I've created this game using Unity 3D and C#, exported using the WebGL target. It's my first game with Unity and, I think, my first attempt at this genre (I usually do strategy and puzzle games). It's not original, nor perfect, but I do hope you'll have some fun with it. Thank you for playing!
  5. you could try d3.js and their online notebook editor at https://observablehq.com/explore - if it is data visualization and interaction, it is THE library. svg is so-so in terms of speed (check the notebooks, you'd be surprised though), but d3.js and svg has a huge range of compatibility. i have worked on a visualization project using these two and it even ran on the browser of a smart tv made 7-8 years ago.
  6. Play Blockets in your browser! Blockets is a retro/neon-punk themed arcade puzzle, where the goal is to place blocks in the grid and fill lines and columns. Complete lines to get score points and energy. Achieve combos (multiple lines/columns) to obtain extra score and energy. Watch out for the count-down timer! If it expires before completing a line, an obstacle will be created. However, you can use energy to remove the obstacle - simply click on it! As you progress, increasingly complex shapes will appear. The game will automatically submit your best score if you're logge
  7. that is very weird, as development was done exclusively on Chrome. can you please tell me a bit about the Chrome version and maybe what hardware are you using? i've noticed that Cocos Creator has some issues with animation-type physics bodies, sometimes it acts out when the cpu load is high and it cannot keep 60 fps. have to do some more tests, though. thanks for testing!
  8. thanks so much for playing! which level(s) are you having trouble finishing in time? the limits are my times finishing the levels, but maybe i've changed some levels and forgot to update the times. in any case, try to take very close turns, something like i did here: https://twitter.com/PironGames/status/1264033882346868736
  9. Play Wobbly Dot! Wobbly Dot is my latest browser game, a minimalist themed arcade where the goal is to navigate through dangerous mazes. It should be simple enough, except that your avatar is not moving in a straight line There are 30 levels that will test your reflexes. Complete them within the time limit to collect stars, which you can use to unlock more avatar skins. Made with Cocos Creator (and Typescript). Thank you for playing!
  10. Play Dodge This! Project trailer: https://www.youtube.com/watch?v=IxdGCpvh0jM Dodge This is a minimalist puzzle web game, where the goal is to eliminate all enemies with a single shot. Try to bounce as little as possible to meet the par. 30 levels are available for now. It's a solo project and it's part of a "12 web games developed in 12 months" series. I've used Cocos Creator and Typescript for the development. Thanks for playing!
  11. Karg

    Game loop advice

    i'm slightly confused as to why you're dividing velocity by time? the result measures as acceleration (unit/time square), you need a distance, which means you should be multiplying velocity with step. bunny.pos.x += (bunny.vel.x / STEP) * bunny.dir.x; bunny.pos.y += (bunny.vel.y / STEP) * bunny.dir.y;
  12. you can use any frameworks or game engines that can export to various flavours of browser content (js/canvas/webgl, webassembly) to make any game. if you meant complex game-play, the only limit is the sky 😛 if it's complex content (lots of graphics, animations, music, sounds), then yeah, there are limitations on what you can achieve for web. the main limit i see is the size, but here the discussion would diverge into: would you like you game available as web desktop, web mobile over wi-fi, web mobile over mobile data? a common denominator would be to keep the total size of the game
  13. good to see the official implementation. some months ago, i needed this feature, but i went the way of using WPAPI (client side) and wordpress rest api (server side). would it be possible to release a npm module for it, too?
  14. i think the approach is to append a md5 hash/checksum to a resource name. if the original resource is someimage.jpg, the final resource will be someimage.computedhash.jpg. some engines will do this automatically (Cocos Creator, for example).
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