Ok, it has nothing to see with adobe flash.
It's just a keep-it-stupid-simple c++ pattern for retro games, emulating MS-DOS VGA and AudioBuffer.
This minimalist pattern just manages devices: video, audio, files and controls.
We're a tiny french startup, we gotta manage with few money, so with few code.
At now it only compiles for windows with SDL and HTML5 with emscripten.
Here's a demo:
The tool is here:
In future versions we'll try to add these features: