So, Hello, i have a question... I have a 3 sprite pallets for player. One for attack, second for run and third for stand. And each one of these have different frame width, which means when i change animation i have my player body in different place, becuase images have different width. I'm using arcade physics. (How it works in different physics ? Is there same problem there? ). And i can change a body offset, but in this case i fall through vertical walls when in front of wall i change animation, because there's no collision - body go through the collider of wall.