I'm using Pixi, Spine and https://github.com/pixijs/pixi-spine. I've been reading through the code but can't see a way to attach a Spine sprite to another Spine sprite's bone/slot. Is this possible? I have been able to swap out an attachment for another Texture, but not another sprite.
The use case is that we'd like our player sprite (a Spine sprite) to be able to hold weapons which are another Spine sprite, where the weapon can be swapped in and out. This seems like it would be a fairly common use-case, so I feel like I'm just missing how to do it. If it's not possible, are there other ways people have done this in the past with Spine?
Thanks for any help anybody can offer.