ammychoice

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  1. И тебе же на русском писать можно?
  2. or this game. http://evoplay.games/portfolio/reign-of-dragons/
  3. Thanks for the answer, I'm not a programmer, but an animator, but I check our game through spector js, and I see a large number of drawCalls. I think that it is clearly implemented here that the tone is correct. The developers respond to this that the number of drawCall does not matter. Can you check on spector JS this game? and say what wrong? http://evoplay.games/portfolio/legend-of-kaan/ 174 drawCalls I think they dont know how to do right.
  4. Hey. I would like to know about drawCalls and their optimization. For example, there is an atlas, one of the pictures with additive blending mode. - Can we do it all in 1 drawCall. (If possible, explain why it is impossible and how it would be possible). The second question, is the developer Yggdrasil in his games uses sequence, an atlas filled with sequences. My developers said that the sequence in Pixi js is bad, and it is better not to use them because of optimization. But Yggdrasil normally uses them and is not afraid of it. Do they use webgl instances? with vertex shader? Can you tell me?