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  1. Thanks ivan~! Use canvas2d to draw and 'simulate' the bg-style sounds ok..I'll have a try
  2. Pixi.js is a great lib and it did help me a lot in building webgl-based apps. But when I try to render text with background, I run into some problem: 1. PIXI.Text has no straight way to fill a text with background ok.I tried to search the forum and find some methods like, I can use PIXI.Grahpics to draw a Rect or RoundedRect , then combine the text and the rounded shape into a container so it looks like the text has a background; In single line text, it appears so good but is this a right way? 2. I can't find a way to build 'tight' background with multi line text; What do I mean a 'tight' background? See the pic below: (the pic comes from https://css-tricks.com/multi-line-padded-text/ and if u read the article u can learn some tricks to make these special background in css) Well, come back to PIXI.js. I know that the text sprite is certainly a Rectangle by default, so when I add a 'background sprite' it's also a Rectangle:) And I find some useful filters like OutlineFilter but it can't use to outline a text , and I'm not an expert in writing gl shaders. Has anyone met the situation before(render multiline text with background) or can give me some advice? Thanks very much.