novaknole

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  1. I need help with one more thing and this is the most important part. If you look at this game (http://game.webxinxin.com/tacit/) , when you go to portrait mode, it doesn’t show the game in a portrait mode, but still shows in landscape mode even if you’re in a portrait mode. So if you’re in a portrait mode, you still have to rotate the screen in order to play. When I did this, mode: Phaser.Scale.ENVELOP, autoCenter: Phaser.Scale.CENTER_BOTH, It shows the game in portrait mode directly which just is bad because it shows the game in a bad shape. So is there a way to show the game in a portrait mode as on that game link I posted? The way this is handled in that game link is the following code: Phaser.World.prototype.displayObjectUpdateTransform = function() { if(!game.scale.correct) { this.x = game.camera.y + game.width; this.y = -game.camera.x; this.rotation = Phaser.Math.degToRad(Phaser.Math.wrapAngle(90)); } else { this.x = -game.camera.x; this.y = -game.camera.y; this.rotation = 0; } PIXI.DisplayObject.prototype.updateTransform.call(this); } but i have no idea how to implement this code in phaser 3. what is even PIXI? or Phaser.World? this code directly doesn’t work in Phaser 3. Any idea?