
Matheus Vinícius
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Hi, I've recently been trying to make the for (loop) wait for an animation of the tween to end, but I can't in any way, is that possible? I really need to wait for the tween animation to finish before continuing the loop. * Remember that the loop in which I speak is not a requestAnimFrame. I can't show the loop in the photo because it is far away.
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Solved!
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Hello guys, I'm having problems with a sprite, when moving it with: See the image (After change x,y) https://prnt.sc/s9v9t6 Before: https://prnt.sc/s9vacy My ask is: It's possible change the sprite position with floating numbers without getting blurry image? (Example: 1.5421); * Note: I'm using PNG images Sorry for my bad english.
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question PIXI.js: How to build a soft sprite animation (not loop)
Matheus Vinícius replied to Matheus Vinícius's topic in Pixi.js
The gameloop yes, and LERP no, see my situation: i can already move the coordinates, but the change not have animation, and the only way to make a coordinate animation was with the gameloop, but I can't use it, because the player will not move in a loop, but in a mouse click event (i can do this already), see the gif. The objective is change the coordinate softly. Sorry for my bad english. -
question PIXI.js: How to build a soft sprite animation (not loop)
Matheus Vinícius replied to Matheus Vinícius's topic in Pixi.js
Hi, thanks for response. Well, your answer is part of my code, but what I really want to do is change: sprite.x and sprite.y; smoothly, is it possible? -
Hey guys, i tried to make a soft sprite animation with PIXI.js, i learn about the ticker and i tried to implement, but is a loop, and its no use because is a movimentation player. See the print Is a isometric map, and i need I need the player to walk the floors, i already do that, but not so that the animation is smooth, it goes from point a to b without any animation. I also tried to implement the smoothie library but it was not possible. i stay waiting for responses, sorry for my bad english;