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  1. Thanks for your interest. I settled on Vue.js to handle the main UI, with cards and some other widgets, and used Pixi.js in a specific Vue component to show an hexagon tiles map (also using honeycomb for the maths). The interaction between Vue and Pixi is a bit tricky as you have to transform callbacks from one's objects into the other's but it works. I preferred Pixi over Phaser because most of what Phaser proposed was overkill for my need, I just needed a very simple display, not a full game engine. I may also have used SVG to display the tiles map, but I already used Pixi in
  2. I used the honeycomb lib with pixi.js to generate an hexagonal tilemap : https://guillaume-alvarez.github.io/technologies-app/
  3. You should keep a reference on the child text object, and modify its content, not the js text string object itself.
  4. Hi, I'm tinkering with a strategy game concept and I thought I could try web-based technologies for faster prototyping. I'm more of a Java programmer, so I'm learning the ropes, but I think that a web game will be easier to iterate on with over people : no need to install anything, just go to the link! I saw there are multiple frameworks: pixi, phaser, melon, babylon, etc. All of these have some basic support for UI, but it looks to me it still is pretty poor compared to DOM/CSS native features, or you need a greater involvement in graphics wrt code. Following a few tutorials, I
  5. Hi, I'm prototyping a turn-based strategy game and I would need the display a the world map as tiles (orthogonal, isometric, hexagonal, I don't care at the moment, I will go the easier way...) The main requirement is that I would need to easily change the texture on a tile depending on the player actions. What is the best (simplest) framework for this? I see phaser, pixi or melon could do it, but which one has as the simplest API for tile maps? Thanks you for your advice!
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