Jump to content

walfin

Members
  • Content Count

    14
  • Joined

  • Last visited

About walfin

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As you guys know, The COVID-19 / Viral Game is my flagship 1st full-fledged melonjs game. Not too long ago, I got vaccinated with my first Moderna jab. Hooray! My second one is coming up soon. So the jab has given me motivation. Why not add in a new gameplay feature to The Viral Game? Unfortunately I can't give you the vaccine if you haven't been vaccinated, but you can feel satisfied by simulating the effects of the vaccine on-screen! To support the international push towards vaccination, we have added a Vaccination gameplay feature in The Viral Game! You simply need
  2. walfin

    SVG

    Hi Olivier, is it possible to render SVG with MelonJS? Any plans to support SVG? I have read that it is possible to drawImage an SVG to canvas now: https://stackoverflow.com/questions/3768565/drawing-an-svg-file-on-a-html5-canvas. Seems like Three.js renders SVG using WebGL too: https://threejs.org/docs/#examples/en/renderers/SVGRenderer.
  3. walfin

    melonJS 8.0.0

    Hooray to melonJS 8.0.1! 🎉🎊
  4. https://play.google.com/store/apps/details?id=com.customautosys.viralgame Hooray! Google Play appeal approved again (yes they suspended my app then I appealed on the basis that it was a wrongful suspension as I did not use COVID-19 in the metadata). Now working with melonJS 8.0.1! Hope some of you can test it to see if the random crashing bug still plagues the app. On a happy note, resizing / orientation changing should work now!
  5. Google Play appeal approved! The app may be found at the same URL, https://play.google.com/store/apps/details?id=com.customautosys.viralgame
  6. Amazon also censored my app for the same reason. But Samsung was fine.
  7. Sad, my app got suspended by Google due to COVID-19 references (I suspect it was my new promotional video). Now appealing and will update on the appeal results here.
  8. Android app approved! https://play.google.com/store/apps/details?id=com.customautosys.viralgame It's called The Viral Game on Android as Google Play currently bans the use of COVID-19 in all apps not produced by government organisations.
  9. Firefox extension approved: https://addons.mozilla.org/en-US/firefox/addon/the-covid-19-game Chrome extension approved: https://chrome.google.com/webstore/detail/the-covid-19-game/bmchlajjghhhhbjicciaphnkbckekamk
  10. I solved the problem by nesting the sprite in 2 Containers. Clunky, but whaddya know, it works.
  11. Thanks Olivier, thanks to your tip to ensure that releasePointerEvent is called whenever items are removed, I have fixed one source of my game's random freezes.
  12. The first Alpha release of The COVID-19 Game is out! Play as the red blood cells and white blood cells and defend the body against the infection of SARS, MERS & COVID-19. This is quite possibly the first Real-Time Strategy / Real-Time Tactical style game to be developed using Quasar & MelonJS. It’s probably the third game in the world about COVID-19. It’s been deployed to a single page app, Electron, Android & a browser extension. Check out https://customautosys.com/covidgame now! I have already uploaded the Android app to the Play Store and the BEX to the Chrome Web
  13. I am trying to rotate a Sprite. However, it rotates around the 0,0 of the world instead. I have tried translating it back to 0,0, rotating it, then translating it back to the original x,y again, but it still did not work. How do I rotate a Sprite around its current position?
  14. Hi, I am trying to make a game where I am using melonjs to render an isometric tilemap but there is a sidebar at the side rendered in HTML so my canvas does not take up the entire screen. When the orientation changes or the browser is resized, I want the canvas to be resized as well. However, the moment I call me.video.renderer.resize in my window resize handler, the screen irrevocably turns completely black. Calling me.video.renderer.reset does not help. Neither does calling me.game.repaint nor me.game.viewport.resize. I have tried both the WebGL and Canvas renderers, to no avail. D
×
×
  • Create New...