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HarsimranVirk

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  1. Thanks for the reply @ivan.popelyshev Also, I found my exact problem I guess. I was adding app.renderer.render(container, renderTexture) inside the default ticker of PIXI.Application, and I think the result of this is cleared because the default ticker finally calls app.renderer.render(app.stage) which clears the screen? Is this correct? If it is correct, then I guess this shouldn't be a problem in a custom game loop if handled correctly, right? Thank you 😄
  2. Hey, I want to ask if there's a way to create render textures of displayObjects which aren't rendered/shown on screen? For example, let's say I have a container which has the sprites of normal maps, I want to create a render texture of this container which I could then maybe use in a shader. Now, I obviously wouldn't want this container to be visible at all, if I make it invisible, the renderTexture is going to be empty as well. So, the use case is that I have a container which is just used to create textures that could be used in a shader, and I dont want this container to be visi
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