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  1. Awesome news, nevertheless bitmaptext is broken. Basically, text) is called without style and this is deal breaker in PIXI.BitmapText.updateText which is called from constructor.
  2. Rudis

    Spine support

    I suppose beyond version 2.2. It's what road map says.
  3. Rudis

    Spine support

    Make sense, also dragon bones supports spine. I believe there is something for start I'm curious if this could land in pixie or more likely be just a phaser thing?
  4. Rudis

    Spine support

    Any news or what needs to be done for spine support?
  5. HI, I struggle with that too. Basically the right way of doing this looks something like this, var img = game.make.image(0, 0, 'texture', 'frame'); var tex = game.add.renderTexture(img.width, img.height, 'name', true); tex.renderXY(img, 0, 0, true); var sprite = game.add.sprite(0, 0, tex); You're welcome!
  6. Besides, if you're looking for how to scale without black borders and responsive to device screens. I encourage you to read these articles Basically this means, get your game resolution from window.innerWidth/Height. Scale down if necessary and place everything else relative to game resolution.
  7. Damn, two similar questions in the same day. However it would be awesome if we could pass somehow these util objects back to engine or use them obviously stand alone.
  8. Rudis

    Phaser 2.0.2 Released

    Thanks, it's crazy how things evolving. In the blink of an eye. The best part of it, things don't get broken. Just swap phaser build file and there you have it, stronger better faster. Keep up the good work.
  9. Hi there, I'm wondering, if it is valid/possible to set game width/height after game object initialization? What I'm trying to do is set actual game size in boot state when things such device is available. Unfortunately, it takes no effect on canvas, still the same dimension as once set at game object initialization phase. Any suggestion? Thanks!
  10. Main character is definitely stronger and faster than ordinary grandpa. Other than that, it's fun to play.
  11. Rudis

    draw around sprite

    I believe is what you're looking for.
  12. What I expect from forceOrientation(false, true, 'orientation') is nice orientation image in landscape. What I got is slightly different. Vertically distorted in chrome and scaled down image everywhere else. Is there any way to get around this?
  13. Rudis

    Multiple screens

    I deeply appreciate your advices , helps a lot . Basically scaling works well and good resolution start point is 320x480 or vice versa , thanks .
  14. Rudis

    Multiple screens

    Hi,I'm looking for some suggestion / advice supporting multiple screens . A lot of options choose from . I'm confused , which of these works better for html5 browser games considering mobile screen sizes and dpis .