• Content Count

  • Joined

  • Last visited

  1. Here's the code in question: https://pixijs.io/examples/#/interaction/dragging.js bunny .on('pointerdown', onDragStart) .on('pointermove', onDragMove); function onDragStart(event) { // store a reference to the data // the reason for this is because of multitouch // we want to track the movement of this particular touch this.data = event.data; } // this is the example onDragMove function onDragMove() { if (this.dragging) { const newPosition = this.data.getLocalPosition(this.parent); this.x = newPosition.x; this.y = newPosition.y; } } // why doesn't this work? function onDragMoveModified(event) { if (this.dragging) { const newPosition = event.data.getLocalPosition(this.parent); this.x = newPosition.x; this.y = newPosition.y; } } As per the docs for the InteractionEvent, the `event.data` presumably has the data for the current drag event. https://pixijs.download/dev/docs/PIXI.InteractionEvent.html Can someone explain to me why we have to store the start `event.data` in the current object? I don't understand why using the latest event (as in onDragMoveModified) doesn't work? To clarify, when you try that code, the result is jumpiness on multi touch
  2. Is there recommended tooling to transform a pixi game into a mobile app?
  3. ikaruga

    Sound effects?

    What library is recommended for sound effects? I don't see any examples of sound on the official pixijs site...