penrose.in.space

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  1. So, I'm having trouble understanding how to do something when clicking on a specific object. I'm creating game objects with this function: createBurger(){ this.newBurger = new Burger(this,this.input.mousePointer.x+cam.scrollx,this.input.mousePointer.y,'11'); this.newBurger.setScale(1.2); cant_burgers++; ctnr_burgers.push(this.newBurger); this.newBurger.setInteractive(); this.newBurger.setData({sideA: 1, sideB: 1, cooked:0, flip: 0, celda: undefined}); this.input.on("pointermove", this.follow, this); this.input.on("pointerup", this.drop, this); this.input.on("drag", this.drag, this); F_burgerPicked = 1; } When the pointer is up, I want to add data to the specific object that's being clicked, not the last one created. I tried adding another event listener in the update function, to no avail. Is there a better way of doing this?